8 Reasons Why Educational Video Games For Kids Can Offer Cognitive Benefits
Guest postsGuest post2 min read
The table pairs the cognitive gains most often credited to video games with the published research behind each one, from creativity tests on 12-year-olds to an attention game cleared by the US Food and Drug Administration.
Most of these findings come from correlational studies or small trials, so they point to links between play and skills rather than proof that gaming alone produces them.
| Benefit | Study and year | Who was tested | What researchers reported |
|---|---|---|---|
| Faster decisions | Bavelier, Pouget and Green, Current Biology, 2010 | Adults aged 18 to 25 who did not normally play games | After 50 hours of Call of Duty 2 and Unreal Tournament, players decided up to 25% faster than a group given The Sims 2, with equal accuracy |
| Working memory | Chaarani et al., JAMA Network Open, 2022 | 2,217 children aged 9 to 10 from the ABCD brain study | Children gaming three or more hours a day scored higher on the n-back memory task than children who never played |
| Impulse control | Chaarani et al., JAMA Network Open, 2022 | Same ABCD sample, scanned with fMRI | Gamers did better on the stop-signal task and showed stronger activity in parts of the precuneus |
| Problem solving | Adachi and Willoughby, Journal of Youth and Adolescence, 2013 | 1,492 adolescents followed through four years of high school | More strategy and role-playing play predicted higher self-rated problem solving, which in turn was tied to better grades |
| Sustained attention | EndeavorRx by Akili, FDA de novo clearance, June 2020 | Children aged 8 to 12 with ADHD; five trials with more than 600 children | Playing 25 minutes a day, five days a week for four weeks lifted TOVA attention scores versus an educational-game control |
| Creativity | Jackson et al., Computers in Human Behavior, 2011 | 491 middle-school pupils, about 12 years old | Only game playing, not phone, internet or other computer use, went with higher scores on the Torrance figural creativity test |
| Spatial thinking | 2013 meta-analysis cited by Granic, Lobel and Engels, American Psychologist | Pooled results of earlier experiments | Shooter games improved three-dimensional spatial reasoning about as much as academic courses; puzzle and role-playing titles did not |
| Hand-eye coordination | Rosser et al., Archives of Surgery, 2007 | 33 surgeons and residents at Beth Israel Medical Center, New York | Those who had once played over three hours a week made 37% fewer errors and worked 27% faster in laparoscopic drills |
| Cooperation | 2011 study cited by Granic, Lobel and Engels | Players of the same games in two modes | People who played cooperatively, even in violent games, were more willing to help others than those who played competitively |
| Health learning | Re-Mission trial, 2008, 34 medical centres | Children with cancer | Players of Re-Mission showed better adherence to treatment and greater knowledge of cancer |
Sources: News-Medical (University of Rochester), PsyPost, Office of Justice Programs, BioSpace, ScienceDaily, EurekAlert (American Psychological Association).
This column was written by an outside contributor. Views are the author's own and do not necessarily reflect those of Bit News Today.

